![]() Or ask for permission to use there maps and as such get the map file from the maker. TypeScript /** * The custom USGSOverlay object contains the USGS image, * the bounds of the image, and a reference to the map. You can use the random map gen to make a map for you with the random gen provided than add resources and stuff via triggers thou all events will need to be made by you. I put some custom maps in that "Maps"-directory and the game indeed also didn't recognize them and yes that folder has all permissions and this even occurs when running the game as administrator. ![]() I had to make the "Maps"-folder myself, but opening and saving a map in the worldbuilder also produced thiss map in the AppData directory. I can reproduce your issue, I also only saw those folders and the AdCache folder. you should be able to put them into the following folder: C:\Users\ user\Documents\My Games\They Are Billions\CustomLevels if that folder exists then you should be able to manually put maps there. ago i assume it uses the same folders locally. Once unlocked, custom maps can be created, edited, played, or your first point won't help as you can't do anything with that file of course. 12 8 comments Best Add a Comment MistakeNot 3 yr. ![]() Custom maps are available to the player once "Bubble Sort" (formerly was Cuckoo hashing) in the research tree has been researched.
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